Head of Build a Rocket Boy Studio Stated That People Who "Sabotaged" MindsEye Will Be Arrested, and the Game Will Receive Updates
The fallout from the rocky launch of the shooter MindsEye has taken a turn that sounds more like a crime drama than a patch note log. In an interview with GamesBeat, Build a Rocket Boy’s head, Mark Gerhard, said law enforcement in the US and the UK is now involved in what he calls a case of “corporate sabotage.” He also hinted that upcoming updates to the game will shed light on what went wrong — or at least on the studio’s version of events.
Gerhard had earlier pointed fingers at unnamed individuals inside the studio, alleging deliberate efforts to derail the project. Now, he says, those allegations rest on more than hunches.
We have very strong evidence. We conducted a thorough investigation for several months after the launch. We identified those responsible, and now the case has been handed over to the authorities — both in the UK and the US. They are helping us, and now everything is in their hands.
He sounded convinced that arrests would follow. Beyond that assertion, details remain scarce: Gerhard declined to specify whether the probe centers on leaked data, tampering with the game build, or an internal campaign of misinformation. The interview’s tone left little room for the idea that the release simply failed on creative or technical grounds — he appears determined to frame the collapse as sabotage.
The most surprising bit: despite chatter that support might stop, Gerhard insists MindsEye will keep getting updates. The studio plans to weave community interaction into those updates and, per him, use them to address the controversy directly.
Whether turning a police investigation into part of a game’s narrative will revive public interest is unclear. It’s certainly an odd gambit — and one that raises more questions than it answers about how companies handle high‑stakes failures and public trust (e.g., will players buy into the story, or will skepticism win out?).