Rumor: Splinter Cell Remake Will Retain Linear Structure and Light Meter
An insider known as Rogue — a frequent source on Ubisoft matters — posted a short list about the upcoming Splinter Cell remake. The gist: it’s not becoming an open-world sandbox. Below are the items Rogue mentioned; some are specific, others read like ideas still in flux.
Rogue listed the following points:
- More non-lethal options are planned (e.g., expanded takedowns and gadget variety).
- Splinter Cell will remain linear rather than open-world.
- The team is working in the Snowdrop engine — the same tech behind Star Wars Outlaws and The Division games.
- Manual alarms will return, alongside a visible light meter and the ability to shoot out light sources.
- Sticky cameras and gas grenades appear among the gear (esp. the cameras).
- Some environments will be destructible, though the extent is unclear.
- A target release window sits between Q2 and Q4 2027 — but Rogue cautions the project is “in a very fragile state.”
S P L I N T E R C E L L
- Non lethal choices expansion
- Linear
- Dynamic Light shooting
- Snow drop
- DirectX 12
- Light & dark Meter
- Sticky cameras & Gas grenades
- Manual Alarm shi
- Destructible Enviromental
- Pipe slide & zip line shi
Remember: the Tom Clancy’s Splinter Cell remake has had a shaky road at Ubisoft. Announced in 2021, it still hasn’t produced a gameplay trailer — so treat leak details as tentative until we see more.