CD Projekt is now concentrated on two flagships: the fourth installment of “The Witcher” has moved into full-scale production, while a sequel to Cyberpunk 2077 is being handled by a newly formed American team.
In a letter to shareholders, the company’s head, Michał Nowakowski, described the financials as excellent and spoke about pushing industry standards — statements that read bold on paper and invite closer scrutiny in practice.
Ciri’s story sits at the center of the studio’s efforts; development is happening on Unreal Engine 5 (UE5, i.e., the latest Epic tech), which they say will shape much of the project’s scope and feel.
The Polish team frames this not as a routine sequel but as an attempt to rethink what an RPG can do. Sometimes that means retooling core systems, sometimes chasing narrative experiments — details are still sparse and will matter more than the rhetoric.
At Unreal Fest the project’s technical side was shown to the public. Those demos suggested high production values, though a demo is only one slice of a much larger process.
No new releases are incoming right now, yet the studio reports enough financial stability to focus resources on The Witcher 4. The stated aim is to make it a leading RPG for the years ahead — whether that aspiration pans out will depend on the coming development milestones.