In Rust, the day length has been increased and marine mechanics have been revamped

In rust the day length has been increased and marine mechanics have been revamped

In Rust, the Day Length Was Increased and Marine Mechanics Were Reworked

The team behind Rust pushed an update touching the day-night cycle, the way boats are built, and several sea-related systems.

Daytime got longer — roughly +20 min — while night stays at about 10 min. The stated aim is more daylight for whatever players want to do; night raids and stealthy plays are still a thing, so don’t expect darkness to become irrelevant.

Boat building got a big QA pass. In edit mode you can rotate pieces freely and tear them down with no time limit, which should ease fiddly rebuilds. A couple of irritating bugs were stomped: tiny dive-point buoys no longer halt large vessels, and the bug that randomly deleted sails has been removed.

Deep-sea content changed too. Loot now spawns gradually instead of all at once, and starting resources were cut to ~70% of the old amount. The deep-sea zone’s spawn point is randomized; it no longer unlocks right after a wipe, RHIBs can’t be used to enter it, and an audible alert will play when the zone opens.

Naval combat saw adjustments: cannon hits can slow a boat down to as little as 30% of top speed, and players manning cannons receive improved protection.

Lastly, boats gained support for electricity, parts of the industrial system, and water hookups. Most devices will work onboard, though certain items (automatic turrets, radars) remain disabled for balance reasons.