The post-apocalyptic ocean city-building simulator ALL WILL FALL launches April 3
Trailer announcing the release date of ALL WILL FALL: Physics-Based Survival City Builder.
Publisher tinyBuild and studio All Parts Connected have announced that the post-apocalyptic city-building simulator ALL WILL FALL: Physics-Based Survival City Builder will arrive on April 3.
Most of the map is water. You command a ragtag group of survivors who've clung to a single patch of earth and must turn that scrap into a vertical settlement. Build upward, brace for storms, and keep people alive — or at least try. (Yes, it’s as tense as it sounds.)
The standout mechanic in ALL WILL FALL is a 3D, physics-driven construction system. Structures depend on supports and balance; get either wrong and things come down — dramatically. Think Jenga, but with ration queues and consequences. Risky builds open new options: extend bridges to distant scraps of land or stack facilities to squeeze more into a tight footprint. On easier settings the game lets you undo bad choices, e.g., roll back a collapse and try again.
Beyond construction you juggle daily life. The settlement contains distinct factions with practical roles: engineers (eng.) run cranes, sailors (sail.) handle navigation and logistics, and workers (wrkrs.) keep basic production humming. Their needs matter — morale slips if you ignore them, and that makes everything harder.
The narrative throws curveballs. Storms hit, supplies dwindle, political feuds flare up, and odd relics surface from the deep. Sometimes choices are brutal; other times they’re small, ugly compromises. You might rule with an iron hand or try to be compassionate — the one non-negotiable is keeping the colony afloat.
You can play ALL WILL FALL: Physics-Based Survival City Builder on PC via Steam. Russian text is included. A demo version is available on the Valve store.