Profit Growth for the Ninth Year in a Row and 200 Million Copies for the Resident Evil Series — Capcom Report
In the published FY report, Capcom says profits climbed across every division for the ninth consecutive year — driven largely by digital sales and, in particular, the release of Resident Evil Requiem. Operating profit? That metric has been rising for the 11th straight yr, per the company’s announcement. Highlights that caught my eye:
- Capcom's net sales for the year ended Mar 31: 195.6 bn yen (≈ $1.2 bn), up 15.2% y/y. Net income climbed 12.7% to 54.5 bn yen (≈ $345.4 mil). Digital content revenue rose 15.3% y/y to 144.2 bn yen (≈ $914 mil). Numbers look tidy on the page; the leap is mostly digital.
- Total games sold during the yr: 59.07 mil copies — roughly 7.2 mil more than the prior yr. Back-catalog titles made up 83.7% of those sales (49.46 mil units), up from 76.1% a yr earlier. Digital purchases keep dominating: 93% of games bought were digital. Platform split: PC 54.5%, consoles 38.5%. Regionally, 89.9% of purchases occurred outside Japan (a 22.2% y/y rise); Japan itself accounted for just ~10% (down 29.2%). Interesting that the home market is shrinking in share.
- The new title that shifted the needle most: Resident Evil Requiem. From its Feb 27 launch through Mar 31, it sold 6.91 mil copies — nearly double what the closest recent remake achieved in the same FY. For reference, the Resident Evil 4 remake moved 3.69 mil units in the FY. In Apr 2026 Capcom reported the Requiem print run had surpassed 7 mil units. Small aside: those launch-week spikes still matter a lot.
The first figure indicates sales for the financial year, and the figure in parentheses is the total lifetime sales.
- Resident Evil Requiem — 6.91 mil copies (7 mil).
- Resident Evil 4 — 3.69 mil copies (13.6 mil).
- Resident Evil Village — 3.62 mil copies (14.93 mil).
- Resident Evil 3 — 3.46 mil copies (13.36 mil).
- Resident Evil 2 — 2.91 mil copies (18.32 mil).
- Devil May Cry 5 — 2.71 mil copies (12.94 mil).
- Resident Evil 7: Biohazard — 2.61 mil copies (17.40 mil).
- Street Fighter 6 — 2.04 mil copies (6.71 mil).
- Resident Evil 6 — 1.86 mil copies (16.88 mil).
- Resident Evil 5 — 1.7 mil copies (19.01 mil).
- Monster Hunter Rise — 1.51 mil copies (18.69 mil).
- Monster Hunter Rise: Sunbreak — 1.42 mil copies (11.30 mil).
- Monster Hunter Wilds — 1.32 mil copies (11.42 mil).
- Capcom also flags growth in esports and media. The Devil May Cry anime on Netflix reportedly boosted sales of Devil May Cry 5 and earlier entries via coordinated promos and price moves — marketing and tie-ins doing what they do.
- The company attributes faster audience growth to a multiplatform push, including ports to the Nintendo Switch 2. Ports + catalog = predictable reach expansion, though execution still varies.
- Looking ahead, Capcom aims to expand its PC + console user base to 1.5 bn people and hit 100 mil game copies sold per FY. Their playbook: steady new releases, marketing, transmedia projects, and pushing into markets “where economic growth is expected.” The language feels familiar, but the targets are ambitious.
- Franchises named as growth drivers: Devil May Cry, Mega Man, Onimusha, Dead Rising, among others.
- Capcom forecasts net sales and net profit to rise next FY by 7.5% and 6.3%, respectively. Forecasts are forecasts — worth watching, especially if new releases land well.
Overall Capcom Franchise Results
- Resident Evil — 201 mil copies.
- Monster Hunter — 127 mil copies.
- Street Fighter — 59 mil copies.
- Mega Man — 44 mil copies.
- Devil May Cry — 38 mil copies.
- Dead Rising — 19 mil copies.
- Ace Attorney — 14 mil copies.
- Dragon’s Dogma — 14 mil copies.
- Marvel vs. Capcom — 13 mil copies.
- Onimusha — 9.1 mil copies.
- Okami — 4.8 mil copies.