Virgil Watkins, Design Director of ARC Raiders, has said the skill system needs a rethink. The core problem: PvP vs. PvE imbalance — many talent branches end up working oddly or not at all. The team's moving past plain stat fiddling (i.e., buff/nerf cycles) and wants skill trees to produce distinct playstyles, from sneaky approaches to full-on aggressive builds.
Yes, the shooter still sold big — over 14 million copies — but sales alone don't hide design rough edges. A sizable patch lands next week: a new location, a boss, and an Expedition mechanic will arrive as part of ongoing post-launch support. Expect iteration to continue; fixes won't all land at once.