Winter Cabin: New Events and Locations

Hello everyone! Work on the game is moving fast. As we said earlier, Winter Cabin hides a ton of random events — not going to catalogue them all here — but one tiny thing had to be shared: the UFO arrival. It’s rare; many people won’t spot it. You have to actually draw attention up there with what you do in the world. How exactly? Nope — not spilling the whole recipe. Even though we often post dev-stuff, players still trip over surprises we never showed. UFOs tend to hang out above the Zhiguli Mountains (same universe as "Temple of the Green Moon"), which is delightfully silly.

The hero stays in the Cabin for 7 in-game days (yep, like Postal 2 — you can mark days on a calendar if you find a marker). Those 7 days (1 game day = 72 min RT) are meant to sink you into the winter-forest mood:

  • Making fire
  • Cooking food
  • Fishing
  • Sledding
  • Skating
  • Taming a cat (or not, your call)
  • Gathering resources
  • Searching for rare finds and posters (there’s already a shelf for your collection)
  • Searching for warm clothes to layer up (so you can play more comfortably; otherwise you’ll be glued to the fire)
  • Crafting items to furnish the cabin
  • Searching for rare items with a metal detector

After the week, the game asks: stay or go back to the city? The player decides. Leave, and you can finish the game (see credits with 4 team members). Stay, and it flips to infinite mode. Even after you go infinite, the credits aren’t lost forever — walk back to the kiosk with the old lady and jump into your Niva (the pass opens), provided your wheels weren’t nicked. Yes, wheels can be stolen. Random can be annoying and funny at once.

We plan to keep stuffing infinite mode with things while it stays interesting to us (and before we wander off to the next project). Right now we’re building two new locations: a cave and a camp. One more location is on the concept list for June. The map turned out pretty big, so a compass will be added to help with navigation — because getting lost should be choice, not confusion.

We’re working!