Warhammer 40,000: Space Marine 2 in the center of a scandal for the first time due to a small DLC

Warhammer 40000 space marine 2 in the center of a scandal for the first time due to a small dlc

Warhammer 40,000: Space Marine 2 in the Center of a Scandal for the First Time Due to a Small DLC

Saber Interactive — a studio many players have defended for years — is suddenly under fire. The trigger: a paid voice pack, Chapter Voice Pack 1, priced at $5 for Warhammer 40,000: Space Marine 2. Folks who bought the DLC are accusing the devs of misleading marketing and a lazy rollout; the result was an almost immediate slide to “mostly negative” on Steam.

What set people off? The new voices intended for the Blood Angels, the Space Wolves, and the Black Templars don't stick. As soon as a character interacts with mission objects — e.g., reporting found codes or activating terminals — the voice snaps back to the default Ultramarine lines. That jarring flip kills immersion in a way that feels like paying for half a feature.

Another oddity: no helmet filter. Even with full kit on, the audio sounds like an unarmored voice in an open room. Strange contrast next to the otherwise detailed character work; it makes the whole thing feel unfinished, tbh.

Then there's the advertising copy. Steam lists "450 rewritten lines," but many players think that number is bloated by language variants and repeated battle shouts. The meat of the DLC — unique, chapter-specific dialogue during story moments, the banter and brotherly quarrels people were hoping for — is reportedly tiny. Marines go quiet where they used to chatter; key scenes feel hollow.

Result: frustration, refunds, and threads full of screenshots and timestamped clips. Whether this will turn into a patch, an apology, or something else remains to be seen, but for now the community mood is clear: this DLC missed the mark.