Stealth action Thick As Thieves launches with a short campaign and will cost $4.99
The stealth action Thick As Thieves from Warren Spector and his studio OtherSide Entertainment arrives light on content but light on price too — $4.99 at launch. The team calls the initial build an "introductory campaign": 16 missions, two maps you can replay, and six pieces of equipment to unlock. The developers estimate that seeing it all will take approx. 4 hrs; the publisher, Megabit Publishing, says support will continue and that OtherSide will take community feedback into account (no promises, just plans).
An overview trailer is out; below are the takeaways from that video.
- The setting: an alternate 1900s Kilcarn where factories and strange magic rub shoulders. You play a young thief trying to make a name with a legendary thieves’ guild.
- Between jobs you hang out in a hideout — that's where tips, guild orders, and other loose ends appear.
- Thick As Thieves includes multiple playable characters with unique kits. The trailer showed two: Spider and Chameleon (Chameleon is locked at first).
- Levels put you up against guards, gizmos, and even a ghostly constable who phases through walls.
- Gameplay leans toward the old-school stealth blueprint (think: shadows, distractions, noise management, lockpicking). Thieves use gadgets from basic smoke bombs to more peculiar gear, e.g., a pocket fairy that can trigger switches remotely.
- Getting a prize is only part of the job — once alarms go off you still need to get out. Succeed and you can spend rewards on gear, upgrades, and cosmetics.
- Co-op for two players is supported.
- Three difficulty settings change patrol routes and security kit placement.
Thick As Thieves will sneak onto PC (Steam) on May 20. PlayStation 5 and Xbox Series versions come later. Russian localization is not available.