The Red Storm Entertainment team worked on a dozen different Ubisoft games

The red storm entertainment team worked on a dozen different ubisoft games

Ubisoft has ended Red Storm Entertainment’s work on games — a studio that stuck around for nearly 30 years. Once known for Rainbow Six and Ghost Recon, the unit is switching gears: no more internal game dev, now it’s moving into IT support and Snowdrop engine maintenance (IT ops, engine upkeep, dev tools support).

Oddly, this came after The Division Heartland was cancelled; even then the group stayed in demand inside Ubisoft. At the moment the games side was shut down, Red Storm had fingers in about ten projects at once — not a tiny patch of work.

Their contributions were everywhere: seasonal content for Rainbow Six Siege; work on the new Ghost Recon; snd and audio pieces for The Division 2; concept work toward a potential third Division. They also helped on Beyond Good & Evil 2 and the Splinter Cell remake — a messy, scattered resume if you ask me.

This retooling isn’t random. Ubisoft frames it as part of broad cost cuts, a program meant to keep trimming over the coming months. It reads like corporate belt-tightening; for people who cared about the studio, that’s a hard, practical shift.