The first patch for Resident Evil Requiem has been released, which simultaneously improved and broke the game

The first patch for resident evil requiem has been released which simultaneously improved and broke the game

The first patch for Resident Evil Requiem has been released, simultaneously improving and breaking the game

Capcom quietly pushed out the first post-launch update for Resident Evil Requiem — no formal patch notes so far. On PC/Steam the download sits at 1.4 GB; PS5 users get a 1.078 GB file. (Exact sizes for other platforms: unknown, i.e., no official info.)

The patch:

  • fixes various bugs — for example, black artifacts that appeared on zombie bodies
  • breaks REFramework support, which has already led to crashes and loading problems for some players
  • improves ray tracing performance and stability on certain graphics cards (RT perf, stability tweaks)
  • and enforces a mandatory online connection requirement, at least on PC

The game was released on February 27 for PC, PlayStation 5, Xbox Series, and Nintendo Switch 2. Sales reportedly topped 5 million copies very quickly — which is notable, even as some players run into post-patch headaches.

Review of Resident Evil Requiem — the perfect synthesis of horror and action