The first patch for Resident Evil Requiem has been released, simultaneously improving and breaking the game
Capcom quietly pushed out the first post-launch update for Resident Evil Requiem — no formal patch notes so far. On PC/Steam the download sits at 1.4 GB; PS5 users get a 1.078 GB file. (Exact sizes for other platforms: unknown, i.e., no official info.)
The patch:
- fixes various bugs — for example, black artifacts that appeared on zombie bodies
- breaks REFramework support, which has already led to crashes and loading problems for some players
- improves ray tracing performance and stability on certain graphics cards (RT perf, stability tweaks)
- and enforces a mandatory online connection requirement, at least on PC
The game was released on February 27 for PC, PlayStation 5, Xbox Series, and Nintendo Switch 2. Sales reportedly topped 5 million copies very quickly — which is notable, even as some players run into post-patch headaches.