The fate of the metropolis is in your hands: announcement of the tactical story-driven game Arbiter 131
Studio Ikon has revealed Arbiter 131 — a grim, real-time tactics title that leans on the atmosphere of XCOM while borrowing the tight planning feel of Door Kickers. Think tense entries, careful angles, and moments where one wrong move collapses a whole plan.
Gameplay rests on deliberate preparation: map routes, blast through walls, coordinate team movement (RT play, not turn-based). When the plan breaks you improvise on the fly; those improvisations actually steer the plot rather than just prolonging a firefight.
A big selling point is moral flexibility. Your Arbiter can obey corporate orders to the letter or turn saboteur and spark unrest — each stance brings consequences that aren’t merely cosmetic. It sounds melodramatic, sure, but the promise is that choices alter how events unfold, often in ways that sting.
Studio Ikon says the project will offer a detailed tactical layer where your actions on the ground determine what happens above — Arcadia’s future hangs on those skirmishes. I don’t know about destiny; I do know about uneasy thrills when a mission spirals and you’re left to pick up the pieces.