Xbox Game Studios Boss Clarified Microsoft's Strange Approach to Multiplatform
The head of Xbox Game Studios, Craig Duncan, explained Microsoft's strategy for releasing exclusives on competitor platforms. In an interview with Games Radar+, he stated that the studio's main goal is to make games accessible to the widest possible audience.
Duncan admitted that the approach to multiplatform releases is not always consistent yet, as the timelines and capabilities of different projects vary. However, Xbox plans to become more consistent in this matter in the future.
He cited the Fable team as an example, whose key motivation is the desire for as many players as possible to appreciate their work. According to Duncan, the studio's philosophy is exactly that, rather than complex strategic calculations.