Path of Exile 2 Player Shows Completely Broken Build: Game Stops Calculating Damage, It Became So Massive
A critical limit for inflicted damage has been discovered in the Path of Exile 2 community, leading to paradoxical results. As demonstrated by player Swedge's experiment, the game stops registering damage exceeding a threshold of 35.79 million units per second.
This phenomenon is explained by the technical legacy of the first part: the periodic damage (DoT) calculation system relies on a "damage per minute" value with an upper limit of 2,147,483,647 units. Exceeding this limit causes an overflow of the 32-bit integer, resulting in the value becoming negative, and the game engine simply ignores the attack dealing super-high damage.
Thus, the pursuit of creating the most powerful build can lead to its complete non-functionality.