Developers of Broken Ranks have revealed details about the mobile version of the game.

Developers of broken ranks have revealed details about the mobile version of the game

Broken Ranks Developers Reveal Details of the Mobile Version

In a developer blog, Whitemoon Games provided a detailed overview of the current and future state of Broken Ranks, including a description of what will be available in the mobile version's early access stage and a preliminary look at priority tasks.

Last month, as part of the fourth-anniversary celebration, Whitemoon Games announced the launch of the mobile version of Broken Ranks in early access, exclusively for Polish players, on March 3rd via Google Play.

In this blog, the team states that the mobile version of the game "will be in a very advanced state at launch." All boss instances, quests, missions, champions, daily and weekly challenges will be available—essentially, everything you are accustomed to in the PC version.

The developers also provide a long list of features that will definitely not be present—item drop history and statistics, the Legend crafting interface, arenas and tournaments, as well as the faction store—and note that some features, such as many social functions and the news module upon logging into the game, will only be present in prototype forms.

Furthermore, the Broken Ranks developers state that it has been difficult to follow the 2026 roadmap as the team previously announced. Therefore, announcements about feature and content updates will appear at later stages, one or two updates before their release.

As for what awaits players, there is a lot of new content for level 140, a new zone and enemies for a "new, full-fledged endgame," general quality-of-life improvements, as well as enhancements to the early and mid-game stages, among many other changes.

A more extensive overhaul that the developers plan to undertake concerns rest potions and other abilities, which the Broken Ranks team acknowledges are very time-consuming, especially for future mobile players. Therefore, they want to turn resting into a passive ability that triggers out of combat, and potions into healing items with a long cooldown.